Topic:Text To Face Generation
What is Text To Face Generation? Text-to-face generation is the process of generating images of faces from textual descriptions using deep learning techniques.
Papers and Code
May 29, 2025
Abstract:Recent advances in diffusion-based text-to-video (T2V) models have demonstrated remarkable progress, but these models still face challenges in generating videos with multiple objects. Most models struggle with accurately capturing complex object interactions, often treating some objects as static background elements and limiting their movement. In addition, they often fail to generate multiple distinct objects as specified in the prompt, resulting in incorrect generations or mixed features across objects. In this paper, we present a novel training-free approach for multi-object video generation that leverages the open world knowledge of diffusion models and large language models (LLMs). We use an LLM as the ``director'' of object trajectories, and apply the trajectories through noise re-initialization to achieve precise control of realistic movements. We further refine the generation process by manipulating the attention mechanism to better capture object-specific features and motion patterns, and prevent cross-object feature interference. Extensive experiments validate the effectiveness of our training free approach in significantly enhancing the multi-object generation capabilities of existing video diffusion models, resulting in 42% absolute improvement in motion dynamics and object generation accuracy, while also maintaining high fidelity and motion smoothness.
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May 30, 2025
Abstract:Despite advances in general video understanding, Video Large Language Models (Video-LLMs) face challenges in precise temporal localization due to discrete time representations and limited temporally aware datasets. Existing methods for temporal expression either conflate time with text-based numerical values, add a series of dedicated temporal tokens, or regress time using specialized temporal grounding heads. To address these issues, we introduce DisTime, a lightweight framework designed to enhance temporal comprehension in Video-LLMs. DisTime employs a learnable token to create a continuous temporal embedding space and incorporates a Distribution-based Time Decoder that generates temporal probability distributions, effectively mitigating boundary ambiguities and maintaining temporal continuity. Additionally, the Distribution-based Time Encoder re-encodes timestamps to provide time markers for Video-LLMs. To overcome temporal granularity limitations in existing datasets, we propose an automated annotation paradigm that combines the captioning capabilities of Video-LLMs with the localization expertise of dedicated temporal models. This leads to the creation of InternVid-TG, a substantial dataset with 1.25M temporally grounded events across 179k videos, surpassing ActivityNet-Caption by 55 times. Extensive experiments demonstrate that DisTime achieves state-of-the-art performance across benchmarks in three time-sensitive tasks while maintaining competitive performance in Video QA tasks. Code and data are released at https://github.com/josephzpng/DisTime.
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May 28, 2025
Abstract:Text-to-Image (T2I) diffusion models have made remarkable advancements in generative modeling; however, they face a trade-off between inference speed and image quality, posing challenges for efficient deployment. Existing distilled T2I models can generate high-fidelity images with fewer sampling steps, but often struggle with diversity and quality, especially in one-step models. From our analysis, we observe redundant computations in the UNet encoders. Our findings suggest that, for T2I diffusion models, decoders are more adept at capturing richer and more explicit semantic information, while encoders can be effectively shared across decoders from diverse time steps. Based on these observations, we introduce the first Time-independent Unified Encoder TiUE for the student model UNet architecture, which is a loop-free image generation approach for distilling T2I diffusion models. Using a one-pass scheme, TiUE shares encoder features across multiple decoder time steps, enabling parallel sampling and significantly reducing inference time complexity. In addition, we incorporate a KL divergence term to regularize noise prediction, which enhances the perceptual realism and diversity of the generated images. Experimental results demonstrate that TiUE outperforms state-of-the-art methods, including LCM, SD-Turbo, and SwiftBrushv2, producing more diverse and realistic results while maintaining the computational efficiency.
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May 27, 2025
Abstract:The increasing prevalence of computer vision applications necessitates handling vast amounts of visual data, often containing personal information. While this technology offers significant benefits, it should not compromise privacy. Data privacy regulations emphasize the need for individual consent for processing personal data, hindering researchers' ability to collect high-quality datasets containing the faces of the individuals. This paper presents a deep learning-based face anonymization pipeline to overcome this challenge. Unlike most of the existing methods, our method leverages recent advancements in diffusion-based inpainting models, eliminating the need for training Generative Adversarial Networks. The pipeline employs a three-stage approach: face detection with RetinaNet, feature extraction with VGG-Face, and realistic face generation using the state-of-the-art BrushNet diffusion model. BrushNet utilizes the entire image, face masks, and text prompts specifying desired facial attributes like age, ethnicity, gender, and expression. This enables the generation of natural-looking images with unrecognizable individuals, facilitating the creation of privacy-compliant datasets for computer vision research.
* 6 pages, 5 figures, published in the Proceedings of the Joint
visuAAL-GoodBrother Conference on Trustworthy Video- and Audio-Based
Assistive Technologies
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May 28, 2025
Abstract:Multimodality-to-Multiaudio (MM2MA) generation faces significant challenges in synthesizing diverse and contextually aligned audio types (e.g., sound effects, speech, music, and songs) from multimodal inputs (e.g., video, text, images), owing to the scarcity of high-quality paired datasets and the lack of robust multi-task learning frameworks. Recently, multi-agent system shows great potential in tackling the above issues. However, directly applying it to MM2MA task presents three critical challenges: (1) inadequate fine-grained understanding of multimodal inputs (especially for video), (2) the inability of single models to handle diverse audio events, and (3) the absence of self-correction mechanisms for reliable outputs. To this end, we propose AudioGenie, a novel training-free multi-agent system featuring a dual-layer architecture with a generation team and a supervisor team. For the generation team, a fine-grained task decomposition and an adaptive Mixture-of-Experts (MoE) collaborative entity are designed for dynamic model selection, and a trial-and-error iterative refinement module is designed for self-correction. The supervisor team ensures temporal-spatial consistency and verifies outputs through feedback loops. Moreover, we build MA-Bench, the first benchmark for MM2MA tasks, comprising 198 annotated videos with multi-type audios. Experiments demonstrate that our AudioGenie outperforms state-of-the-art (SOTA) methods across 9 metrics in 8 tasks. User study further validate the effectiveness of the proposed method in terms of quality, accuracy, alignment, and aesthetic. The anonymous project website with samples can be found at https://audiogenie.github.io/.
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May 27, 2025
Abstract:Visual presentations are vital for effective communication. Early attempts to automate their creation using deep learning often faced issues such as poorly organized layouts, inaccurate text summarization, and a lack of image understanding, leading to mismatched visuals and text. These limitations restrict their application in formal contexts like business and scientific research. To address these challenges, we propose PreGenie, an agentic and modular framework powered by multimodal large language models (MLLMs) for generating high-quality visual presentations. PreGenie is built on the Slidev presentation framework, where slides are rendered from Markdown code. It operates in two stages: (1) Analysis and Initial Generation, which summarizes multimodal input and generates initial code, and (2) Review and Re-generation, which iteratively reviews intermediate code and rendered slides to produce final, high-quality presentations. Each stage leverages multiple MLLMs that collaborate and share information. Comprehensive experiments demonstrate that PreGenie excels in multimodal understanding, outperforming existing models in both aesthetics and content consistency, while aligning more closely with human design preferences.
* 11 pages, 9 figures
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May 29, 2025
Abstract:Text-to-image diffusion models have shown unprecedented generative capability, but their ability to produce undesirable concepts (e.g.~pornographic content, sensitive identities, copyrighted styles) poses serious concerns for privacy, fairness, and safety. {Concept erasure} aims to remove or suppress specific concept information in a generative model. In this paper, we introduce \textbf{TRACE (Trajectory-Constrained Attentional Concept Erasure)}, a novel method to erase targeted concepts from diffusion models while preserving overall generative quality. Our approach combines a rigorous theoretical framework, establishing formal conditions under which a concept can be provably suppressed in the diffusion process, with an effective fine-tuning procedure compatible with both conventional latent diffusion (Stable Diffusion) and emerging rectified flow models (e.g.~FLUX). We first derive a closed-form update to the model's cross-attention layers that removes hidden representations of the target concept. We then introduce a trajectory-aware finetuning objective that steers the denoising process away from the concept only in the late sampling stages, thus maintaining the model's fidelity on unrelated content. Empirically, we evaluate TRACE on multiple benchmarks used in prior concept erasure studies (object classes, celebrity faces, artistic styles, and explicit content from the I2P dataset). TRACE achieves state-of-the-art performance, outperforming recent methods such as ANT, EraseAnything, and MACE in terms of removal efficacy and output quality.
* In peer review
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May 28, 2025
Abstract:This paper addresses the limitations of large language models in understanding long-term context. It proposes a model architecture equipped with a long-term memory mechanism to improve the retention and retrieval of semantic information across paragraphs and dialogue turns. The model integrates explicit memory units, gated writing mechanisms, and attention-based reading modules. A forgetting function is introduced to enable dynamic updates of memory content, enhancing the model's ability to manage historical information. To further improve the effectiveness of memory operations, the study designs a joint training objective. This combines the main task loss with constraints on memory writing and forgetting. It guides the model to learn better memory strategies during task execution. Systematic evaluation across multiple subtasks shows that the model achieves clear advantages in text generation consistency, stability in multi-turn question answering, and accuracy in cross-context reasoning. In particular, the model demonstrates strong semantic retention and contextual coherence in long-text tasks and complex question answering scenarios. It effectively mitigates the context loss and semantic drift problems commonly faced by traditional language models when handling long-term dependencies. The experiments also include analysis of different memory structures, capacity sizes, and control strategies. These results further confirm the critical role of memory mechanisms in language understanding. They demonstrate the feasibility and effectiveness of the proposed approach in both architectural design and performance outcomes.
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May 26, 2025
Abstract:In this work, we reveal the limitations of visual tokenizers and VAEs in preserving fine-grained features, and propose a benchmark to evaluate reconstruction performance for two challenging visual contents: text and face. Visual tokenizers and VAEs have significantly advanced visual generation and multimodal modeling by providing more efficient compressed or quantized image representations. However, while helping production models reduce computational burdens, the information loss from image compression fundamentally limits the upper bound of visual generation quality. To evaluate this upper bound, we focus on assessing reconstructed text and facial features since they typically: 1) exist at smaller scales, 2) contain dense and rich textures, 3) are prone to collapse, and 4) are highly sensitive to human vision. We first collect and curate a diverse set of clear text and face images from existing datasets. Unlike approaches using VLM models, we employ established OCR and face recognition models for evaluation, ensuring accuracy while maintaining an exceptionally lightweight assessment process <span style="font-weight: bold; color: rgb(214, 21, 21);">requiring just 2GB memory and 4 minutes</span> to complete. Using our benchmark, we analyze text and face reconstruction quality across various scales for different image tokenizers and VAEs. Our results show modern visual tokenizers still struggle to preserve fine-grained features, especially at smaller scales. We further extend this evaluation framework to video, conducting comprehensive analysis of video tokenizers. Additionally, we demonstrate that traditional metrics fail to accurately reflect reconstruction performance for faces and text, while our proposed metrics serve as an effective complement.
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May 27, 2025
Abstract:While virtual try-on (VTON) systems aim to render a garment onto a target person image, this paper tackles the novel task of virtual try-off (VTOFF), which addresses the inverse problem: generating standardized product images of garments from real-world photos of clothed individuals. Unlike VTON, which must resolve diverse pose and style variations, VTOFF benefits from a consistent and well-defined output format -- typically a flat, lay-down-style representation of the garment -- making it a promising tool for data generation and dataset enhancement. However, existing VTOFF approaches face two major limitations: (i) difficulty in disentangling garment features from occlusions and complex poses, often leading to visual artifacts, and (ii) restricted applicability to single-category garments (e.g., upper-body clothes only), limiting generalization. To address these challenges, we present Text-Enhanced MUlti-category Virtual Try-Off (TEMU-VTOFF), a novel architecture featuring a dual DiT-based backbone with a modified multimodal attention mechanism for robust garment feature extraction. Our architecture is designed to receive garment information from multiple modalities like images, text, and masks to work in a multi-category setting. Finally, we propose an additional alignment module to further refine the generated visual details. Experiments on VITON-HD and Dress Code datasets show that TEMU-VTOFF sets a new state-of-the-art on the VTOFF task, significantly improving both visual quality and fidelity to the target garments.
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